![]() I tried it with Unreal 5.1 but the FMOD Plugin was built using the preview version of 5.1. ![]() I have yet to find a way to get the plugin working by having the folder somewhere within the engine folder. So you either have to compile from source or put it into your Project/Plugins folder. uplugin but it can’t find the module for it. It should read something like this:Ĭ:\Program Files\Epic Games\UE_5.0\Engine\Plugins\Marketplace\FMODStudio (For Windows)Ĭ:\Program Files\Epic Games\UE_5.0\Engine\Plugins\FMODStudioĪpparently Unreal 5 is looking for 3rd Party Engine plugins in the Marketplace folder instead of the Plugins folder.įor the source code version, you can put the plugin in the usual Engine/Plugins/FMODStudio folder and UnrealBuildTool will find it and compile it with no issues.įor the pre-compiled version, it doesn’t matter where you put the plugin folder. ![]() Follow the Installation Guide to continue the installation.To install FMOD to the engine instead of the project folder, in Windows, you need to create a Marketplace folder within Plugins and put the FMODStudio plugin folder in there.Delete all "Auto Setup" folders under Project > Plugins.Delete the "CC_Shaders" folder under Project > Content.Delete every CC Characters which has "CC_Auto_Setup_Material_Instances" folder created by Character Creator & iClone Auto Setup.Please read the instructions carefully before updating the Character Creator & iClone Auto Setup. Please reconfigure your material settings after update. Updates to or removal of the Character Creator & iClone Auto Setup will reset the materials on all characters & props. ![]() When making updates to this shader, make sure to do so according to the Update Guide strictly and carefully otherwise, your UE project may become corrupted. To improve visuals in UE4 & UE5, the digital human shader comes with the CC & iC Auto Setup and will be assigned automatically.Important Notice: Update Guide for Existing Users ![]()
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